Honoring the Artist: How We Care for Every Wysocki
A folk art favorite, with a puzzle problem
Charles Wysocki's cozy Americana scenes are some of our most-loved puzzles at Buffalo Games. Barns, quilts, cats on porches, villages full of tiny stories.
But his folk art style can include big areas of flat color: wide green fields, open blue skies. Beautiful on a wall. Tricky on a puzzle table, where too many same-color pieces turn fun into frustration.
How our designers add detail, the Wysocki way
So our design team steps in, working hand in hand with the team that manages Wysocki's works.
Our designers know his catalog inside and out. When an image needs more detail for a higher piece count, they borrow elements Wysocki himself painted in other works and carefully retouch them in. Think: a cow from one painting, thoughtfully placed into the pasture of another.
"We're very thoughtfully silhouetting each element and then placing it, with a lot of thought for Wysocki's style and his original intent," says Rebecca Carden, our Sr. Director, Puzzles & Graphic Design.
No, it's not AI
We've seen the online chatter asking whether these puzzles are made with AI. They're not.
"We would never, ever use AI to create new Wysocki art," Rebecca says. Our team works digitally, with tools any traditional artist would recognize, and every borrowed element was painted by Wysocki's own hand.
Why so many images, then? Wysocki was simply prolific. Painting was his life's work, and he left behind a huge body of it. Look closely at a 1000-piece Wysocki, and you can sometimes even spot the texture of the canvas he painted on.
To bring fresh images to the line, we sometimes scan art from printed sources, like calendars. Then comes a lot of retouching to remove the tiny dot pattern left by printing.
Artist intent comes first
For Rebecca, there's a clear line: we only borrow from an artist's own work. We'd never decide on our own to, say, add clouds to someone's sky.
"I want to make sure that when that artist sees that piece, that it's recognizable to them, that it's in the style and tone that they would have done," she says.
That's why every single puzzle, retouched or untouched, goes back to the artist (or the people who manage their work) for approval before it goes out the door.
Explore the Wysocki collection: https://www.buffalogames.com/collections/charles-wysocki